4 different convoy battle configurations (small, medium, large, and custom).A total of 10 different battle stations covering the most essential duties of the anti-submarine attack team, each complete with its key instruments and gear to give you the edge over the enemy.Over 300 voice reports recorded by professional voice actors, navy school cadets and US Navy experts for unparalleled immersion and situational awareness.A detailed Fletcher-class destroyer model with 5 locations meticulously recreated in state-of-the art 3D: the bridge, the combat information center, the sonar room, the gun director, and the lookouts’ station.Procedural battle generation with randomized weather, time of day, and enemy attack patterns, allowing for a virtually infinite number of battle scenarios.Whether a military sim veteran or a fledgling captain, immerse yourself in a cinematic naval warfare experience and feel the thrill of the hunt! The game goes to great lengths to appeal to fans of realism and immersion, at the same time offering a great experience for beginners in the genre as well. Take full control of a Fletcher-class destroyer, using authentic instruments and attack procedures to fully experience the full spectrum of anti-submarine warfare.ĭestroyer combines the thrill of commanding an anti-submarine warship with the tactical challenge of managing a whole escort group protecting convoys against relentless wolfpacks. We will closely monitor your experiences and suggestions, whether you post them on the community hub or release them in video or text form in other places around the internet!”ĭestroyer: The U-Boat Hunter is an innovative, cross-genre destroyer simulation which truthfully depicts the struggle of escort groups protecting allied convoys against German U-boats during the Battle of the Atlantic. But giving them access to the game to move them from onlookers to participants will increase the involvement and give both sides a great opportunity to improve the game over the period of Early Access. “We are already very involved in letting our community be part of the development. How are you planning on involving the Community in your development process? We will evaluate the pricing regularly as the game gains features, expands in scope and moves to beta and then final release.” Will the game be priced differently during and after Early Access? The core of the game, that being the player’s interactions with the ship, is already well realized and in a state that we are proud of.” “The current state of the game delivers a stable and polished core experience, with high replayability thanks to custom scenarios and generated challenges. What is the current state of the Early Access version? The core features of Destroyer: The U-Boat Hunter are already in place, but new content and features will turn the game into its final form over the Early Access period.” “We want to implement some features that would thrive and profit from Early Access feedback: Rescuing survivors, torpedo attacks against the escorts, a campaign, quality of life and miscellaneous features. How is the full version planned to differ from the Early Access version? Right now, we would like to have the game fully realized within 6 to 8 months.” “Depending on the feature requests and feedback that comes in during development, we aim to adjust the scope of the game accordingly. We aim to deliver the best anti-submarine warfare experience out there, so communicating with players over the ongoing development process is key to achieve this.”Īpproximately how long will this game be in Early Access? “We are a small team and Early Access will help us get in touch with our audience and community.
0 Comments
Leave a Reply. |